Ogren the father of the family walkthrough. DA: Awakening Quests from companions

Conversation points are the statue of Andraste in the courtyard of the Vigil Tower, a tree on Amaranthine Street, lyrium in the Kal'Hirol forge.

Note: if you give Anders a kitten, it will appear in your inventory under the name Ser Lancelap. Activating Ser Lancepaw brings back to life all comrades who fell during the battle, as long as at least one member of the group remains conscious.

Not far from the Lion and Crown tavern stands an elf named Namaia. If you talk to her with Anders in the group, she will inform him that she found what he asked for, and it is in Amaranthine. After this, Namaya will leave, and Anders will tell you what his phylactery meant. Anders intends to steal his phylactery, because he does not trust the templars and does not really believe that the status of a Gray Warden can protect him if they decide to pursue him.

Go to the abandoned warehouse building in the eastern part of the city - it is located not far from the gunsmith Glassrick. Come inside. Explore the warehouse and you will be confronted by templars (usually they appear when you approach the back door) who have deliberately set a trap for you. It seems that Anders felt danger for good reason.

If you resist the templars' desire to arrest Anders, you will have to fight them. In this case, it will not be possible to settle the issue peacefully.

If you left Anders in the Vigil Tower and did not return to defend it, he will remain alive if you have completed all the quests to strengthen the castle and equip your soldiers.

Anders will die if you have not completed all the quests in the fortress.

Depending on whether you completed Anders' personal quest or not and how high his approval was, he may remain a Gray Warden or leave their ranks.

Oghren

A special gift is a toy pony (in the ruins of a village in the Black Swamps).

Gifts – alcohol of any kind (you can read more about gifts for teammates in the Gifts section in the addon).

Conversation Points - Notice board at the foot of the stairs leading to the Church in Amaranthine, forge in the Kal'Hirol trading district, boat in the Black Swamps.

Felzi will appear in the Vigil Tower when Ogren's respect for you exceeds 25. Their heated argument will show you that Ogren joined the ranks of the Gray Wardens against Felzi's wishes and does not intend to return to his family.

In order to complete this quest, you need to wait until Ogren's attitude towards you exceeds 75. After this, in a conversation, he admits to you that he is not made for a family and that Felzi, most likely, understands this too. Depending on how you behave, you may gain or lose influence with Oghren, but the quest will be completed either way.

Oghren will die if you leave him to defend the Vigil Tower, remain to defend Amaranthine and do not complete all the quests to strengthen the fortress.

If Ogren survives, he always remains with the Gray Wardens.

Depending on whether and how you complete his personal quest, he may remain on good terms with Felzi and visit his son, or be removed from their lives entirely.

Nathaniel

A special gift is Hou's bow (in the crypt in the dungeon of the Vigil Tower).

Gifts - everything related to the Howe family, useful things (you can read more about gifts for comrades in the Gifts section in the addon).

Conversation points are the Andraste statue at the Church in Amaranthine, a tree near the entrance to the Black Swamps.

In the courtyard of the Tower of Vigil, the old caretaker recognizes Nathaniel and tells him about the fate of his sister. Nathaniel will express his desire to find her in Amaranthine.

Nathaniel's sister, Delilah, is located near the armorer Glassrick. Her conversation with her brother will complete this quest.

If you do not take Nathaniel with you to Amaranthine and remain to defend the city, Nathaniel will die unless you have completed all the quests to improve the Tower.

If you have strengthened the Fortress in every possible way, he will survive.

Depending on how high his approval was, he may remain a Gray Warden or leave their ranks.

Justice

Conversation points are the statue of Andraste at the entrance to the Temple in Amaranthine, the corpse of an elf in the Dalish camp in the Vending forest.

A special gift is a lyrium ring (in Kal'Hirol, in one of the eastern rooms of the Central Chambers).

Gifts – everything related to lyrium and Kristoff (you can read more about gifts for teammates in the Gifts section in the addon).

Ora, Kristoff's wife, will speak to Justice when he first appears in the courtyard of the Vigil Tower, mistaking him for her husband. Having learned the truth, the poor woman will be very upset and go away, and Justice will suggest that you find her in Amaranthine to try to calm her down a little.

Ora is located in the Church building in the room opposite the Reverend Mother's room. A conversation between her and Justice and Justice's promise to avenge Kristoff's death will complete this quest.

Justice will die during the siege of the Vigil Tower if you do not take him with you when going to Amaranthine and remain to defend the city. He may die by your hand if you took him with you, took the side of the Architect and could not convince him that this was the right decision.

Depending on whether you completed Justice's personal quest or not and how high his approval was, he may remain to serve the Gray Wardens or choose his own path.

Velanna

A special gift is an empty diary (in the Church in Amaranthine).

Gifts - everything related to elves, precious stones (you can read more about gifts for associates in the Gifts section in the addon).

Conversation points are the statue of Andraste in the courtyard of the Vigil Tower, a tree in Amaranthine near the Church Building, two elves near the southern entrance to the territory of Amaranthine.

There is a bug in version 1.3 - the chance of a random encounter that starts this quest is very small, and it may not happen at all.

When traveling around the world map (usually between Amaranthine and the Tower of Vigil), you will come across a group of Dalish elves. Talk to their leader, and then, in the Tower, talk to Velanna. That's all you need to complete the quest.

Having activated the console (you can find instructions on how to enable it in the FAQ article on technical issues), type runscript zz_gxa_debug and press ENTER.

In the dialog box that opens (this appears during any conversation with a choice of answer in the game), select the “Start Plot Specific Debug” item.

Scroll through the list to the third page (the “More” option) and select the “Random Encounters” item.

Select "Jump to a location".

Select "Forest".

Select "RXA170 Meeting Velanna".

Velanna will go missing in the battle with the Spawn of Darkness during the siege of the Tower of Vigil if you do not take her with you to Amaranthine and remain to defend the city. According to eyewitnesses, a huge stone fell on the elf during the battle, but her body will not be found.

In addition to approval, Velanna’s attitude towards the GG after the end of the Awakening event may also depend on whether the GG took the side of the Architect. Upon completion of the personal quest, high approval and acceptance of the side of the Architect, Velanna remains with the Gray Wardens. In other cases, she either leaves after a while or stays, but her relationship with the GG leaves much to be desired.

Sigrun

A special gift is a spyglass (in the silverite mine in the Vending forest).

Gifts – toys, the book “Heart of a Warrior”, a flower in a pot (you can read more about gifts for comrades in the Gifts section in the addon).

Conversation points: Glassrick's armorer's counter in Amaranthine, a tree near the entrance to the Vending Forest.

There is an unpleasant bug in version 1.3 - if you started the quest Law and Order or Smuggler's Path, then you may not receive the Sigrun quest at all. The meeting that starts it simply doesn't happen.

In Amaranthine, near the armorer Glassrick, you will come across a gnome named Mischa, who knew Sigrun in the past. Talk to Sigrun about her, and she will admit that she did not act very nicely (albeit forcedly) towards Misha at one time. Sigrun will want to find Mischa in order to somehow apologize.

Mischa is found in a tavern in Amaranthine. Sigrun will apologize and offer her the ring as compensation for her losses. If you want, you can pay Mischa yourself so that Sigrun will keep the ring as a reminder of her friend, but in any case, after this the quest will be over.

Sigrun will die during the siege of the Vigil Tower if you do not take her with you to Amaranthine and return to defend the Tower, regardless of whether you have completed all the quests for the Tower or not.

She may die by your hand if you took her with you, sided with the Architect and failed to convince her that this was the right decision.

Sigrun will stay with the Gray Wardens if her respect for the PC is high and her quests are completed. In other cases, she will go back to the Deep Paths.

Mhairi

Mhairi is a female knight and also a Gray Warden recruit. I dreamed of becoming a Gray Warden all my life. Accompanies the main character during the cleansing of the Vigil Tower. Dies during initiation.

Anders

Anders is a renegade mage from the Circle of Mages. He repeatedly escaped from the Circle of Mages. But even with his resourcefulness and talent, he was always caught by the templars and sent back to the Circle. Once again, he fled to the Vigil Tower. Accompanies the hero during the cleansing of the Vigil Tower. After purification, he can be accepted into the order, or released, or returned to the templars. Upon initiation, he survives safely. Gifts for Anders: Kitten. Found in the Vigil Tower. Gold earring. Also found in the Vigil Tower. Knitted scarf. Stays in Amaranthine (in the church). Collar with bell. Also located in Amaranthine. Amulets of magicians. You can find it in the Architect's laboratory (Vending Forest, Silverite Mines). Engraved silver bracers. You can find it in Kal Hirol, in the shopping district.

Oghren

Oghren is a dwarf who wants to become a Gray Warden. A description of his life can be found in the article “Companions in Dragon Age Origis and Gifts to Them.” Ogren decided to become a Gray Guardian and for this he came to the Tower of Vigil. Can be accepted by the player, but if not, he will join the Ferelden army. Gifts for Oghren: Aqua Magus. You can find it in Amaranthine. Dragon urine. She can also be found in Amaranthine (Hubert's hideout). Hirola eruptions. The name suggests what you can find in the Thicket Hills. Mackay Whiskey. You can also find it in Amaranthine. Toy horse. Lying in the Black Swamps. Brandy from West Hill. You can find it in the Vigil Tower.

Nathaniel Howe

Nathaniel Howe is the son of Rendon Howe, who knows nothing about his father's atrocities. Infiltrated the Vigil Tower to take heirlooms. But he was caught and put in prison. The Gray Warden will be allowed to judge Nathaniel. The player can execute him, release him, or accept him into the Gray Wardens. Nathaniel will also survive the initiation calmly. Gifts for Nathaniel: Bow Hou. Found in the Vigil Tower. Letters from Delilah. Also located in the Vigil Tower. Locksmith tools. You can find it in Amaranthine. Grindstone. You can find it in Cal Hirol. Golden vase. You can find it in Amaranthine (grocer Oktam). Bronze cultist. Located in the Wendig Forest.

Velanna

Velanna - Dalish elf, mage. She was expelled from the clan. She believes that it was people who kidnapped her sister and now wants revenge on all people. The hero can call Velanna into the Order of the Gray Wardens. He will also survive the initiation safely. Gifts for Velanna: Elven Runestone. Lies in the Tower of Vigil and the mines of the Deep Roads. Elven keychain. Located in the Vening forest. A discarded diary. Located in Amaranthine. Blank notebook. Also in Amaranthine (in the church). An ornate silver bowl. Lying in the Black Swamps. Sparkling malachite. Found in the Silverite Mines (Wending Forest). Carved jade. Found in the treasury of Kal Hirol.

Justice

Justice is a spirit from the shadows. Helps a village in the shadows escape from the baroness. Accidentally inhabits the body of the dead Gray Guardian Christophe. Justice offers its services to you. You may agree. Gifts for Justice: Elvish funeral prayer. Can be found in the destroyed elven camp in the Vending Forest. Poetry of dreams. In the throne room of the Vigil Tower. Lyrium: a gift from the Creator. Lies in Amaranthine, in an abandoned warehouse. Lyrium ring. Found in Kal Hirol. Christophe's medallion. You can find it in the Black Swamps. Memorabilia of Christophe. You can find it in the Amarantai tavern “Lion and Crown”.

Sigrun

Sigrun is a female dwarf, legionnaire of the Legion of the Dead. Of the entire legion, she was the only one who survived. If she had not met the player, she would have died too. She joins the hero and cleanses Kal Hyrol with him. Once Cal Hyrol is cleared, the player will have the opportunity to invite Sigrun into the Gray Wardens. In this case, she successfully survives the initiation and becomes a Gray Warden. Gifts for Sigrun: Heart of a Warrior. Found in the throne room of the Vigil Tower. Toy carriage. Located in Amaranthine. Spyglass. Lies in the Silverite Mines (Wending Forest). Plant in the pot. Lying in Amaranthine. A ball with the snow. Also located in Amaranthine. Soap on a string. Found in the dungeons of the Vigil Tower.

Companions in "Awakening"

Companions in "Awakening"

Here we bring together information about winning the favor of companions in the add-on and possible story endings for them.

Anders

Companions in "Awakening"


Companions in "Awakening"

A special gift is a kitten (can be found in the courtyard of the Vigil Tower).

Golden Earring (Tower of Vigil)

Knitted scarf (Amaranthine, Church of Our Redeemer)

Collar with bell (Amaranthine)

Magician's Amulets: A History Written in Blood (Vending Forest, Silverite Mines, Architect's Laboratory)

Engraved Silver Bracers (Kal Hyrol, Market District)

Conversation points are the statue of Andraste in the courtyard of the Vigil Tower, a tree on Amaranthine Street, lyrium in the Kal'Hirol forge.

Note: After you give Anders the found kitten, it will appear in your inventory as a special item under the name Sir Lancepaw. If you activate Sir Lancepaw during battle, he will bring back all fallen comrades and give them some life and stamina/mana. It is necessary that at least one member of the party remains conscious.

Personal quest - "Freedom for Anders!"

It is given by the elf Namaia north of the Lion and Crown tavern if Anders is in the group. After talking with her, the fugitive magician will tell you that he asked his friend to find out about the amulet with his blood and will ask you to help in destroying this amulet. It is supposedly located in the southeastern part of the city, next to the gunsmith Glassrick. While exploring the warehouse, you will come across the Templars, and you will either have to give Anders to them or fight them.

Epilogue

Anders will die if you leave him in the Vigil Tower, do not return to defend it, and do not finish fortifying it. Whether Anders remains a Gray Warden or leaves their ranks depends on whether his personal quest has been completed and how high your influence is.

Oghren

Companions in "Awakening"


Companions in "Awakening"

A special gift is a pony toy (located in the ruins of the Black Swamp village).

Aqua Magus (Amaranthine)

Dragon Piss (Amaranthine, Hubert's Hideout)

Hirola Eruption (Thicket Hills)

Makeya Whiskey (Amaranthine)

West Hill Brandy (Vigil Tower)

Conversation points are the forge in the Kal'Hirol trading district, the notice board at the foot of the stairs leading to the Church in Amaranthine, the boat in the Shadow in the Black Swamps.

Personal quest - "Ogren - father of the family."

Felzi will appear in the Tower of Vigil when your influence on Ogren exceeds 25. During their argument, you will learn that Felzi did not want Ogren to join the Order, and that the latter does not want to return to the family. The quest can be completed when the influence on Ogren does not reach 75 and he is not worthy of a frank conversation. During this process, you can either increase your influence or decrease it.

Epilogue

Oghren will die if you leave him in the Vigil Tower, do not return to defend it, and do not finish fortifying it. If he survives, he will not leave the Gray Guardians, but the end of his personal quest and your advice will determine whether he will visit his family or completely break off all relations with them.

Nathaniel

Companions in "Awakening"


Companions in "Awakening"

A special gift is Hou's bow (found in the crypt under the Vigil Tower).

Delilah's Letters (Tower of Vigil)

Locksmith tools (Amaranthine)

Whetstone (Kal Hirol)

Golden Vase (Amaranthine, Octam the Grocer)

Bronze sextant (Forest Vending)

Conversation points - a tree near the entrance to the Black Swamps, a statue of Andraste at the entrance to the Church in Amaranthine, a portrait in the throne room of the Vigil Tower.

Personal quest - "The Howe Family".

In the courtyard of the Tower of Vigil, an old elf servant will come across you and tell Nathaniel about his sister, and Howe will immediately want to see Delilah. It will be located in the eastern part of the city, next to the gunsmith Glassrick. Nathaniel's conversation with her will complete the quest.

Epilogue

Nathaniel will die if you leave him in the Vigil Tower, do not return to defend it, and do not finish fortifying it. Whether Nathaniel remains a Gray Warden or leaves their ranks depends on whether his personal quest has been completed and how high your influence is.

Justice

Companions in "Awakening"


Companions in "Awakening"

A special gift is a lyrium ring (found in Kal'Hirol, in one of the eastern rooms of the Central Halls).

Elven Funeral Prayer (Wending Forest, Destroyed Dalish Camp)

Poetry of Dreams (Vigil Tower, Throne Room)

Lyrium: Gift of the Creator (Amaranthine, abandoned warehouse)

Kristoff's Locket (Black Swamp, Kristoff's body)

Kristoff Memorabilia (Amaranthine, Lion and Crown Inn)

Conversation points - the corpse of an elf in the Dalish camp in the Vending forest, the statue of Andraste at the entrance to the Church in Amaranthine.

Personal quest - "Kristoff and Justice"

Personal Quest – “Kristoff and Justice”

When Justice first appears in the Tower of Vigil, Ora, Christophe's wife, approaches him, mistaking him for her husband. Realizing the bitter truth, the woman will run away, and Justice will want to find her in Amaranthine to calm her down a little.

You can find Ora in the left nave of the Church; Justice's conversation with her will complete his quest.

Epilogue

Justice will die if you leave him in the Vigil Tower and do not return to defend it, regardless of whether the fortification of the fortress is completed. He may fall by your hand if you took him to protect Amaranthine and subsequently sided with the Architect and could not convince Justice that this was the right decision. Whether Justice remains with the Gray Wardens or leaves their ranks depends on whether his personal quest was completed and how high your influence was.

Velanna

Companions in "Awakening"


Companions in "Awakening"

A special gift is an empty diary (found in the Church in Amaranthine).

Elven Runestone (Vigil Tower, Deep Roads Mine)

Elven keychain (Vending forest)

Discarded Diary (Amaranthine)

Blank notebook (Amaranthine, Church of Our Redeemer)

Ornate Silver Chalice (Black Marshes)

Sparkling Malachite (Vending Forest, Silverite Mines)

Carved jade (Kal Hirol, Treasury)

Points of conversation - two elves near the southern entrance to the territory of Amaranthine, a tree in Amaranthine not far from the Church, a statue of Andraste in the courtyard of the Vigil Tower.

Personal quest - "Exile of Velanna"

Personal quest - Expulsion of Velanna

After finishing the quest “The Righteous Path”, when moving from Amaranthine to the Tower of Vigil (or vice versa) with Velanna in the group, you will come across a Dalish clan. You will need to talk to their leader, and then to Vellana in the Tower.

Epilogue

Velanna will go missing if you leave her in the Vigil Tower and do not return to defend the fortress. Eyewitnesses will claim that a huge stone fell on her, but the body cannot be found.

Velanna will remain with the Gray Wardens if your influence on her is high and you have sided with the Architect. If you rejected the Architect's offer and your influence on her is low, she will soon leave. If Vellana's influence is high, she will stay, but will often quarrel with your hero/heroine.

Sigrun

Companions in "Awakening"


Companions in "Awakening"

A special gift is a spyglass (found in the silverite mine in the Vending Forest).

Warrior's Heart (Vigil Tower, Throne Room)

Toy carriage (Amaranthine)

Potted plant (Amaranthine)

Snow ball (Amaranthine)

Soap on a string (Tower of Vigil, dungeon)

Conversation points: Glassrick's armorer's counter in Amaranthine, a tree near the entrance to the Vending Forest.

"Personal quest - Sigrun's thieves' past"

It begins after a conversation with the gnome Mischa, an old friend of Sigrun. Then the underground warrior admits that she treated her very well and wants to meet Mischa again to apologize. It can be found in the Crown and Lion tavern. Sigrun will apologize and offer Mischa a ring in memory of her, and you can pay the damages yourself, thereby saving Sigrun the talisman from her dead friend. This conversation will end the quest.

* Find and bring granite to the same gnome to strengthen the walls and provide him with soldiers to protect the mine.

* Catch two merchants who want to supply the Tower.

* Send soldiers to protect farms

* Find all the required materials for Master Wade (i.e. deliver veridium, silverite and iron ore to him, all three are required!) so that he can make silverite armor for your warriors.

* It is necessary to close the passage in the dungeons of the Vigilance Tower.

* Obtain 3 batches of lyrium dust for the Dwarf Demoman.

* It is advisable to have warm relations with all the heroes left in the tower.

* Go to the defense of Amaranthine and say that you believe in the Tower that you yourself built.

Also provided to your attention is the post Companions, about the main part of the game.

Always yours ^_^

Quests from companions
Freedom for Anders
In Amaranthine, at the city gates, you will meet the elf robber Namaia. Talk to her. She will tell you that what Anders is looking for is in an abandoned warehouse in Amaranthine, and then she will leave. We interrogate Anders. He will tell you that he asked Namaiya to find out the location of his blood amulet, which the templars can use to find fugitive magicians. We promise him to search the warehouse if necessary. The entrance to it is located next to the shopping arcades. We go inside and search the chests in the first room. We go to the second, where a Templar ambush will await us. The restless templar, who does not want to leave Anders behind, demands that we give him to her. We send her to hell, kill her, then take the remaining things and dump her the same way they came. That's it, Anders won't disturb the church anymore.

Howe family
As soon as you leave the throne room with Nathaniel for the first time into the courtyard of the Vigil Tower, he will be recognized by a former elf servant who will tell him that his sister Delilah is alive, married and is now in Amaranthine. Nathaniel will ask us to find her. Nothing could be simpler. We go to Amaranthine to the shopping arcades and meet Delilah near the gunsmith Glassrick. She will open Nathaniel's eyes to his father's personality, after which he will trust you unconditionally and you will even become best friends.

Ogren - father of the family
As soon as Ogren’s favor towards you becomes more than 25, his second wife Felzi will appear at the Vigil Tower. The young lady will reproach our red-bearded friend for abandoning his family (her and the child) in order to chop down the creatures of darkness. After Felzi leaves, you will receive this quest. You need to get Ogren's favor to 75 and return to talking about his family. He will tell you that he is not cut out for family life. Depending on what you advise him, at the end of the game he will either visit Felzi and his son, or disappear from their lives forever.

Velanna's Exile
Traveling along the Amaranthine - Vigil Tower route, you will meet a detachment of Dalish people. Talk first with their leader, and then (already in the throne room of the tower) with Velanna. Her people will disown her, support her to increase her favor. The quest will be completed in any case.

Sigrun's thieving past
Come with Sigrun to Amaranthine. To the right of the entrance to the city there will be a gnome girl named Mischa. She will yell at Sigrun with good obscenities, because... Once upon a time, through her fault, Mischa was kicked out of Orzamar. This will end the dialogue. Later, when Sigrun's favor is above 50, in the throne room you can return to this conversation and convince Sigrun to apologize to Mischa. You can find her at the King and Lion Inn. Once Sigrun talks to her a second time, the quest will be completed.
Note: you may not receive this quest at all due to two bugs
-you completed the quest "Smuggling Route"/"Law and Order" before rescuing Sigrun;
-after killing the queens of Kal Hirol, Sigrun’s favor immediately jumped to 100 (in fact, she remained base).

Kristoff and justice
Arriving in the courtyard of the Vigil Tower after passing through the Black Swamps. Kristoff's wife Ora will rush to Justice. When she finds out that it is her husband, but only a spirit in his body, she will run away, covering Justice with her last words. Then he will realize that he has upset the girl and will want to make amends. We need to find Ora in Amaranthine and arrange a second meeting for her with Justice. She will understand that the spirit only wanted good and will forgive him. Justice will promise her that Kristoff's death will be avenged. The quest will be completed here.

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